Number line fluency is one of the earliest indicators of math success. If your students need more than games to build this skill, our Primary Numeracy Intervention Program includes sequenced lessons that take students from concrete number line work all the way to mental computation — and you can try part of it completely free. [See the Free Program →]
These number line games offer a variety of approaches for teaching and practicing essential math concepts while keeping students actively engaged in reasoning with numbers.

Versatile number line that can be set for any number range. Ten catcher, covered numbers, just about anything can be done with this number line tool
Grades (K-3)

Order and sequence numbers from 5 up to 1,000. This activity has a wide range of numbers and can be done both forwards and backwards..
Grades (K-3)

Practice finding where missing numbers would go on a number line. Great tool to develop number sense and works on pre-fraction thinking.
Grades (1-2)

Arrange numbers from least to greatest. Several different levels. Starts with numbers up to 100 then slowly works up to 1,000.
Grades (2-3)

The rubber band will be on a number on the blank number line. Figure out what number it is on.
Grades (1-3)

Order the numbers up to 10,000
Grades (2-3)

Order the numbers up to 100,000. Many different games to play to work on this skill.
Grades (2-3)
These games practice the strategies — but knowing which strategy to teach, in what order, and how to scaffold it for a struggling learner is the harder part. Our K-5 Intervention Programs give you that complete sequence, from counting on all the way through multi-digit operations. Part of it is free to try with no commitment. [See the Free Program →]
These addition and subtraction games are designed to gradually build student understanding, from foundational counting skills to more complex strategies that prepare them for higher-level math concepts.

Works on adding different combinations of numbers. Counting on and part/whole combined concepts. '
Grades (K-1)

Teacher Demo for subtraction up to 5. Designed to be teacher lead. Not a game, more of Q and A task.
Grades (K-1)

Teacher Demo for subtraction up to 10. Designed to be teacher lead. Not a game, more of Q and A task.
Grades (K-1)

Teacher Demo for subtraction up to 12. Designed to be teacher lead. Not a game, more of Q and A task. Included part/whole thinking.
Grades (K-1)

Practice learning doubles up to 20 and beyond.
Grades (1-2)

Practice both the doubles and make ten strategy for addition and subtraction.
Grades (1-2)

Works on addition of 2 digit numbers with regrouping with place value chips.
2nd Grade

Works on subtraction of 2 digit numbers with regrouping/un-grouping with place value chips.
2nd Grade

Virtual five frame provides a variety of activities that you can do. Scaffolds from concrete, representational, abstract, to algebraic thinking.
Grades (K-1)

Practices the combinations of ten . Great game to develop fluency up to ten with algebraic thinking. Game can be adjusted to work on other numbers.
Grades (1-2)

Game develops efficient ways to make numbers. Helps students stop counting by ones. Each level increased difficulty.
Grades (1-2)

Practice the combinations of numbers 10-20. Similar to Math Lines but the number selection is larger. Can work on connection between 10 and 20.
Grades (1-2)

Virtual 10 frame and 20 frame. More a teacher demo tool than independent game.
Grades (K-2)

Great tool for working on the combinations of 20-100. Abacus can be adjusted to go from 20 up to 100. Demo tool
Grades (1-2)

Practice algebraic equations from 20 up to 100 to solve each puzzle. Ranges from 20 to 100. High level of thinking for more advanced students.
Grades (2-3)

Variety of part whole activities that have an unlimited number range. Designed to be used as a teacher demo with Q and A .
Grades (1-3)
Place value games build familiarity — but deep understanding comes from systematic instruction. Our intervention programs walk students through place value using arrow cards, base ten blocks, and the splitting strategy in a carefully sequenced progression. Part of the program is free. [See the Free Program →]
These place value games encourage students to connect visual models with abstract representations, building a solid foundation for addition, subtraction, multiplication, and division with larger numbers.

Virtual arrow cards for the development of place value. Build numbers up to 1,000.
Grades (K-2)

Trade, connect, split, use flats, rods, and units to build, break apart, and see how regrouping/ un-grouping
Grades (1-2)

Practice identifying and finding the value for each place value in expanded form.
Grades (1-2)

Create arrays and rotate the array to learn about the communicative property. Use for teaching intro to multiplication.
(3rd)

Just multiplication practice while being timed. Nothing special but gets the job done. Not for conceptual teaching.
Grades (3rd)

Partitive Division practice. Please view Multiplicative Thinking Program /Webinar to understand the types of division.
Grades (3rd)

Identify fractions by matching the picture to the correct fraction.
(3rd- 4th)

Fling a sling shot while trying to math the correct fraction to the pictures.
Grades (3rd-4th)

Save the animal by finding where the trap is located on the number line.
Grades (3rd- 4th)
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